Discover innovative applications of Ace-step Music API for text-to-music generation. Explore real-world use cases, creative projects, and practical implementations for developers and creators.
Music has the power to evoke emotions, tell stories, and create atmosphere like no other medium. The Ace-step Music API democratizes music creation by enabling anyone to generate professional-quality music tracks from simple text descriptions. This comprehensive guide explores innovative applications, real-world use cases, and practical implementations that showcase the transformative potential of AI-powered music generation.
The Ace-step Music API represents a breakthrough in AI-powered music creation, offering:
Music generation APIs are revolutionizing how creators approach audio content:
class ContentMusicGenerator {
constructor(apiKey) {
this.apiKey = apiKey;
this.baseUrl = 'https://api.omnapi.com/v1/music';
}
async generateBackgroundMusic(contentType, mood, duration) {
const prompts = {
youtube_video: {
upbeat: "Energetic background music for YouTube video, electronic pop, driving beat",
calm: "Relaxing ambient background music, soft piano, peaceful atmosphere",
dramatic: "Cinematic background music, orchestral, building tension"
},
podcast: {
intro: "Professional podcast intro music, modern, tech-inspired, confident",
outro: "Podcast outro music, warm, memorable, call-to-action feeling",
transition: "Podcast transition music, brief, smooth, professional"
},
presentation: {
corporate: "Corporate presentation background, professional, subtle, non-distracting",
creative: "Creative presentation music, inspiring, modern, innovative",
academic: "Academic presentation background, sophisticated, classical influence"
}
};
const prompt = prompts[contentType]?.[mood] || "Background music, instrumental, professional quality";
return await this.generateMusic(prompt, {
duration: duration,
genre: this.getGenreForContent(contentType, mood),
style: "instrumental"
});
}
getGenreForContent(contentType, mood) {
const genreMap = {
youtube_video: { upbeat: "electronic", calm: "ambient", dramatic: "cinematic" },
podcast: { intro: "electronic", outro: "pop", transition: "ambient" },
presentation: { corporate: "ambient", creative: "electronic", academic: "classical" }
};
return genreMap[contentType]?.[mood] || "ambient";
}
async generateMusic(prompt, options) {
const response = await fetch(`${this.baseUrl}/generate`, {
method: 'POST',
headers: {
'Authorization': `Bearer ${this.apiKey}`,
'Content-Type': 'application/json'
},
body: JSON.stringify({
description: prompt,
duration: options.duration || 30,
genre: options.genre || "ambient",
style: options.style || "instrumental",
mood: options.mood || "neutral",
tempo: options.tempo || "medium"
})
});
return await response.json();
}
}
// Usage examples
const musicGenerator = new ContentMusicGenerator(process.env.OMNI_API_KEY);
// Generate YouTube video background music
const youtubeMusic = await musicGenerator.generateBackgroundMusic(
"youtube_video",
"upbeat",
60
);
// Generate podcast intro
const podcastIntro = await musicGenerator.generateBackgroundMusic(
"podcast",
"intro",
15
);
class GameMusicSystem {
constructor(apiKey) {
this.apiKey = apiKey;
this.musicCache = new Map();
this.adaptiveSystem = new AdaptiveMusicSystem();
}
async generateGameplayMusic(gameGenre, intensity, environment) {
const cacheKey = `${gameGenre}-${intensity}-${environment}`;
if (this.musicCache.has(cacheKey)) {
return this.musicCache.get(cacheKey);
}
const prompt = this.buildGameMusicPrompt(gameGenre, intensity, environment);
const music = await this.generateMusic(prompt, {
duration: 120, // 2-minute loops
loop: true,
layered: true
});
this.musicCache.set(cacheKey, music);
return music;
}
buildGameMusicPrompt(genre, intensity, environment) {
const gameGenres = {
rpg: "Epic fantasy orchestral music",
fps: "Intense action music with electronic elements",
puzzle: "Thoughtful puzzle game music, minimalist",
racing: "High-energy racing music, electronic rock",
strategy: "Strategic thinking music, ambient with purpose",
horror: "Dark atmospheric horror music, unsettling tones"
};
const intensityLevels = {
low: "calm, peaceful, background ambient",
medium: "moderate energy, engaging, steady rhythm",
high: "intense, dramatic, fast-paced, adrenaline-pumping",
boss: "epic boss battle music, climactic, powerful"
};
const environments = {
forest: "natural forest sounds, organic instruments",
city: "urban environment, electronic elements",
dungeon: "dark underground atmosphere, echoing sounds",
space: "cosmic ambient, synthesized otherworldly sounds",
medieval: "period-appropriate instruments, classical elements",
futuristic: "sci-fi electronic, advanced technology sounds"
};
return `${gameGenres[genre]}, ${intensityLevels[intensity]}, ${environments[environment]}, game music, seamless loop`;
}
async generateAdaptiveMusic(gameState) {
// Generate multiple layers that can be mixed dynamically
const layers = await Promise.all([
this.generateMusicLayer("base", gameState),
this.generateMusicLayer("percussion", gameState),
this.generateMusicLayer("melody", gameState),
this.generateMusicLayer("ambient", gameState)
]);
return {
layers: layers,
adaptiveConfig: this.adaptiveSystem.createConfig(gameState)
};
}
async generateMusicLayer(layerType, gameState) {
const layerPrompts = {
base: "Bass line and harmonic foundation",
percussion: "Rhythmic percussion and drums",
melody: "Main melodic line and themes",
ambient: "Atmospheric sounds and textures"
};
const prompt = `${layerPrompts[layerType]}, ${gameState.genre} game music, ${gameState.mood}`;
return await this.generateMusic(prompt, {
duration: 60,
layer: layerType,
tempo: gameState.tempo
});
}
}
// Adaptive music system for dynamic gameplay
class AdaptiveMusicSystem {
createConfig(gameState) {
return {
transitionRules: {
combat: { fadeIn: ['percussion', 'melody'], fadeOut: ['ambient'] },
exploration: { fadeIn: ['ambient', 'base'], fadeOut: ['percussion'] },
boss: { fadeIn: ['all'], intensity: 'max' }
},
triggers: {
playerHealth: { low: 'tense', high: 'confident' },
enemyCount: { many: 'intense', few: 'calm' },
timeOfDay: { day: 'bright', night: 'mysterious' }
}
};
}
}
// Usage example
const gameMusic = new GameMusicSystem(API_KEY);
// Generate music for different game scenarios
const combatMusic = await gameMusic.generateGameplayMusic("fps", "high", "urban");
const explorationMusic = await gameMusic.generateGameplayMusic("rpg", "medium", "forest");
const puzzleMusic = await gameMusic.generateGameplayMusic("puzzle", "low", "abstract");
// Generate adaptive music system
const adaptiveMusic = await gameMusic.generateAdaptiveMusic({
genre: "rpg",
mood: "adventurous",
tempo: "medium"
});
class FilmMusicComposer {
constructor(apiKey) {
this.apiKey = apiKey;
this.leitmotifs = new Map(); // Character/theme music storage
}
async scoreScene(sceneDescription, emotionalArc, filmGenre) {
const prompt = this.buildScenePrompt(sceneDescription, emotionalArc, filmGenre);
return await this.generateMusic(prompt, {
duration: this.calculateSceneDuration(sceneDescription),
style: "cinematic",
instrumentation: this.getInstrumentationForGenre(filmGenre),
dynamicRange: "wide"
});
}
async createCharacterTheme(characterDescription, personality, importance = "main") {
const themePrompt = this.buildCharacterThemePrompt(characterDescription, personality, importance);
const theme = await this.generateMusic(themePrompt, {
duration: 45,
style: "thematic",
memorable: true,
variations: true
});
// Store for later use and variations
this.leitmotifs.set(characterDescription, theme);
return theme;
}
async generateMontageMusic(montageType, pacing, duration) {
const montagePrompts = {
training: "Motivational training montage music, building intensity, triumphant",
romance: "Romantic development montage, warm, growing love theme",
action: "Fast-paced action montage, quick cuts, intense energy",
tragedy: "Tragic montage music, somber, emotional weight",
comedy: "Comedic montage music, playful, quirky timing",
transformation: "Character transformation montage, evolving themes"
};
const pacingModifiers = {
slow: "gradual build, contemplative pacing",
medium: "steady progression, natural flow",
fast: "rapid development, quick transitions"
};
const prompt = `${montagePrompts[montageType]}, ${pacingModifiers[pacing]}, cinematic montage music`;
return await this.generateMusic(prompt, {
duration: duration,
structure: "montage",
pacing: pacing
});
}
async createTransitionMusic(fromScene, toScene, transitionType = "cut") {
const transitionTypes = {
cut: "Abrupt musical transition, stark contrast",
fade: "Smooth musical transition, gentle blend",
bridge: "Musical bridge connecting themes",
contrast: "Contrasting musical transition, dramatic shift"
};
const prompt = `Musical transition ${transitionTypes[transitionType]}, from ${fromScene} to ${toScene}`;
return await this.generateMusic(prompt, {
duration: 10,
type: "transition",
fromMood: this.analyzeMood(fromScene),
toMood: this.analyzeMood(toScene)
});
}
buildScenePrompt(description, emotionalArc, genre) {
const genreStyles = {
drama: "orchestral drama, emotional depth, character-focused",
action: "intense action score, driving rhythm, heroic themes",
horror: "suspenseful horror score, unsettling tones, building dread",
comedy: "light comedic score, playful instruments, timing-aware",
thriller: "psychological thriller score, tension building, paranoid atmosphere",
romance: "romantic orchestral score, warm strings, intimate moments",
scifi: "sci-fi orchestral score, otherworldly sounds, technological themes",
fantasy: "epic fantasy score, magical instruments, mythical atmosphere"
};
return `${description}, ${emotionalArc}, ${genreStyles[genre]}, cinematic film score`;
}
buildCharacterThemePrompt(character, personality, importance) {
const importanceStyles = {
main: "memorable main character theme, strong melodic identity",
supporting: "distinctive supporting character motif, recognizable",
minor: "subtle character musical signature, brief but effective"
};
return `Character theme for ${character}, ${personality} personality, ${importanceStyles[importance]}, leitmotif`;
}
calculateSceneDuration(description) {
// Simple heuristic based on scene description length and type
const words = description.split(' ').length;
const baseTime = Math.min(Math.max(words * 2, 30), 180); // 30-180 seconds
return baseTime;
}
getInstrumentationForGenre(genre) {
const instrumentations = {
drama: "full orchestra with emotional string section",
action: "orchestra with electronic elements and powerful brass",
horror: "unsettling orchestra with extended techniques",
comedy: "light orchestration with quirky instruments",
romance: "string-focused orchestra with gentle woodwinds"
};
return instrumentations[genre] || "standard orchestra";
}
analyzeMood(scene) {
// Simple keyword-based mood analysis
const keywords = scene.toLowerCase();
if (keywords.includes('happy') || keywords.includes('joy')) return 'joyful';
if (keywords.includes('sad') || keywords.includes('tragic')) return 'melancholic';
if (keywords.includes('tense') || keywords.includes('danger')) return 'suspenseful';
if (keywords.includes('love') || keywords.includes('romantic')) return 'romantic';
return 'neutral';
}
}
// Usage examples
const filmComposer = new FilmMusicComposer(API_KEY);
// Score a dramatic scene
const dramaScene = await filmComposer.scoreScene(
"Protagonist discovers betrayal by closest friend",
"shock to heartbreak to determination",
"drama"
);
// Create character themes
const heroTheme = await filmComposer.createCharacterTheme(
"brave young hero",
"courageous but inexperienced",
"main"
);
const villainTheme = await filmComposer.createCharacterTheme(
"manipulative antagonist",
"intelligent and calculating",
"main"
);
// Generate montage music
const trainingMontage = await filmComposer.generateMontageMusic(
"training",
"medium",
90
);
class TherapeuticMusicGenerator {
constructor(apiKey) {
this.apiKey = apiKey;
this.binaural = new BinauralBeatGenerator();
this.therapy = new MusicTherapyProtocols();
}
async generateMeditationMusic(style, duration, intention) {
const meditationStyles = {
mindfulness: "Gentle ambient meditation music, present moment awareness",
breathing: "Rhythmic meditation music matching breath patterns",
body_scan: "Progressive relaxation music, flowing transitions",
loving_kindness: "Warm, compassionate meditation music, heart-opening",
walking: "Natural meditation music, gentle rhythm for movement",
visualization: "Expansive meditation music, imaginative soundscapes"
};
const intentions = {
stress_relief: "stress-reducing frequencies, calming tones",
focus: "concentration-enhancing, clear mental space",
sleep: "sleep-inducing, deeply relaxing frequencies",
healing: "healing frequencies, restorative vibrations",
creativity: "creativity-inspiring, open and flowing"
};
const prompt = `${meditationStyles[style]}, ${intentions[intention]}, therapeutic quality, healing frequencies`;
return await this.generateMusic(prompt, {
duration: duration,
frequency: this.getTherapeuticFrequency(intention),
style: "ambient",
therapeutic: true
});
}
async generateBinauralBeats(targetBrainwave, duration, carrier = 200) {
const brainwaveFrequencies = {
delta: { range: [0.5, 4], purpose: "deep sleep, healing" },
theta: { range: [4, 8], purpose: "meditation, creativity" },
alpha: { range: [8, 13], purpose: "relaxation, learning" },
beta: { range: [13, 30], purpose: "focus, alertness" },
gamma: { range: [30, 100], purpose: "higher consciousness, binding" }
};
const targetFreq = brainwaveFrequencies[targetBrainwave];
const beatFreq = targetFreq.range[0] + (targetFreq.range[1] - targetFreq.range[0]) / 2;
const prompt = `Binaural beats for ${targetBrainwave} brainwave entrainment, ${targetFreq.purpose}, carrier frequency ${carrier}Hz, beat frequency ${beatFreq}Hz`;
return await this.generateMusic(prompt, {
duration: duration,
binaural: true,
carrierFreq: carrier,
beatFreq: beatFreq,
purpose: targetFreq.purpose
});
}
async generateTherapySessionMusic(sessionType, phase, clientProfile) {
const sessionTypes = {
trauma: "Trauma therapy music, safe container, gentle processing",
anxiety: "Anxiety reduction music, grounding, nervous system regulation",
depression: "Mood-lifting therapy music, hope and resilience building",
grief: "Grief processing music, honoring loss, emotional support",
addiction: "Recovery support music, strength and healing journey",
ptsd: "PTSD therapy music, safety and stabilization focus"
};
const phases = {
opening: "Session opening music, creating therapeutic space",
processing: "Deep processing music, emotional exploration support",
integration: "Integration music, meaning-making and connection",
closing: "Session closing music, grounding and transition"
};
const prompt = `${sessionTypes[sessionType]}, ${phases[phase]}, therapeutic alliance, ${clientProfile.preferences}`;
return await this.generateMusic(prompt, {
duration: this.getPhaseDuration(phase),
therapeutic: true,
trauma_informed: sessionType === 'trauma' || sessionType === 'ptsd',
client_centered: true
});
}
async generateSoundBath(instruments, intention, duration) {
const soundBathInstruments = {
tibetan_bowls: "Tibetan singing bowls, harmonic overtones, healing vibrations",
crystal_bowls: "Crystal singing bowls, pure tones, chakra alignment",
gongs: "Therapeutic gongs, deep resonance, energy clearing",
chimes: "Healing chimes, celestial tones, energy balancing",
nature_sounds: "Natural soundscape, water and wind, earth connection",
mixed: "Mixed healing instruments, layered therapeutic sounds"
};
const intentions = {
chakra_balancing: "chakra balancing frequencies, energy alignment",
stress_release: "stress and tension release, deep relaxation",
energy_clearing: "energy clearing and purification, space holding",
grounding: "grounding and earth connection, stability",
heart_opening: "heart chakra opening, love and compassion",
spiritual_connection: "spiritual connection, higher consciousness"
};
const instrumentPrompt = Array.isArray(instruments)
? instruments.map(i => soundBathInstruments[i]).join(', ')
: soundBathInstruments[instruments];
const prompt = `Sound bath with ${instrumentPrompt}, ${intentions[intention]}, therapeutic sound healing`;
return await this.generateMusic(prompt, {
duration: duration,
soundBath: true,
therapeutic: true,
intention: intention
});
}
getTherapeuticFrequency(intention) {
const frequencies = {
stress_relief: 432, // Hz - known for relaxation
focus: 40, // Hz - gamma waves for concentration
sleep: 1.5, // Hz - delta waves for deep sleep
healing: 528, // Hz - "love frequency"
creativity: 6 // Hz - theta waves for creativity
};
return frequencies[intention] || 432;
}
getPhaseDuration(phase) {
const durations = {
opening: 3,
processing: 15,
integration: 10,
closing: 5
};
return durations[phase] || 10;
}
}
// Usage examples
const therapeuticMusic = new TherapeuticMusicGenerator(API_KEY);
// Generate meditation music
const mindfulnessSession = await therapeuticMusic.generateMeditationMusic(
"mindfulness",
20,
"stress_relief"
);
// Generate binaural beats for focus
const focusBeats = await therapeuticMusic.generateBinauralBeats(
"beta",
30,
200
);
// Generate therapy session music
const traumaProcessing = await therapeuticMusic.generateTherapySessionMusic(
"trauma",
"processing",
{ preferences: "gentle piano, nature sounds" }
);
// Generate sound bath
const chakraSoundBath = await therapeuticMusic.generateSoundBath(
["tibetan_bowls", "crystal_bowls"],
"chakra_balancing",
45
);
class EducationalMusicSystem {
constructor(apiKey) {
this.apiKey = apiKey;
this.learningStyles = new LearningStyleAdapter();
this.cognitiveLoad = new CognitiveLoadManager();
}
async generateCourseIntro(subject, level, audience) {
const subjectStyles = {
math: "Logical and structured music, mathematical harmony",
science: "Discovery-themed music, wonder and exploration",
history: "Period-appropriate musical elements, storytelling",
language: "Rhythmic language learning music, memory-enhancing",
art: "Creative and expressive music, artistic inspiration",
literature: "Narrative-inspired music, emotional storytelling"
};
const levelModifiers = {
elementary: "playful and engaging, child-friendly instruments",
middle: "energetic and motivating, teen-appropriate style",
high: "sophisticated but accessible, young adult appeal",
college: "professional and inspiring, academic atmosphere",
professional: "polished and confident, career-focused"
};
const prompt = `${subjectStyles[subject]}, ${levelModifiers[level]}, course introduction music, educational and welcoming`;
return await this.generateMusic(prompt, {
duration: 30,
educational: true,
audience: audience,
subject: subject
});
}
async generateStudyMusic(cognitiveTask, duration, learningStyle = "visual") {
const cognitiveTaskMusic = {
reading: "Gentle background music for reading, non-distracting, ambient",
writing: "Creative writing music, inspiring but subtle, flow-enhancing",
memorization: "Memory-enhancing music, rhythmic patterns, mnemonic-friendly",
problem_solving: "Focus music for problem-solving, clarity and concentration",
research: "Research background music, sustained attention, investigative mood",
discussion: "Collaborative learning music, social and engaging"
};
const learningStyleAdaptations = {
visual: "clean and minimal, supporting visual focus",
auditory: "rich harmonic content, auditory learning enhancement",
kinesthetic: "subtle rhythm supporting movement and hands-on learning",
reading: "quiet and contemplative, text-processing friendly"
};
const prompt = `${cognitiveTaskMusic[cognitiveTask]}, ${learningStyleAdaptations[learningStyle]}, study music, cognitive enhancement`;
return await this.generateMusic(prompt, {
duration: duration,
cognitiveTask: cognitiveTask,
learningStyle: learningStyle,
focusEnhancing: true
});
}
async generateLanguageLearningMusic(language, skill, proficiency) {
const languageMusicalElements = {
spanish: "Latin rhythms, guitar elements, Spanish musical characteristics",
french: "Chanson-inspired, accordion touches, French musical heritage",
german: "Classical European influences, structured harmonies",
italian: "Opera-inspired, melodic Italian musical traditions",
japanese: "Pentatonic scales, traditional Japanese instruments blend",
chinese: "Mandarin tonal awareness, Chinese musical elements",
english: "Anglo musical traditions, varied regional influences"
};
const skillFocus = {
listening: "Clear pronunciation rhythms, auditory discrimination support",
speaking: "Rhythm for speech patterns, confidence-building",
reading: "Text comprehension support, reading flow enhancement",
writing: "Creative writing inspiration, structural thinking music",
grammar: "Pattern recognition music, rule memorization support",
vocabulary: "Word association music, memory palace creation"
};
const proficiencyAdaptation = {
beginner: "simple and supportive, basic pattern reinforcement",
intermediate: "moderately complex, skill-building challenges",
advanced: "sophisticated, cultural immersion enhancement"
};
const prompt = `Language learning music for ${language}, ${skillFocus[skill]}, ${proficiencyAdaptation[proficiency]}, ${languageMusicalElements[language]}`;
return await this.generateMusic(prompt, {
duration: 15,
language: language,
skill: skill,
proficiency: proficiency,
educational: true
});
}
async generateExamPreparationMusic(examType, studyPhase, stressLevel) {
const examTypes = {
standardized: "Standardized test preparation music, confidence-building",
final: "Final exam preparation, comprehensive review support",
certification: "Professional certification music, competency focus",
entrance: "Entrance exam music, achievement and aspiration",
oral: "Oral exam preparation, communication confidence",
practical: "Practical exam music, hands-on skill demonstration"
};
const studyPhases = {
initial: "Initial learning phase, information absorption",
review: "Review phase music, memory consolidation",
practice: "Practice test music, performance simulation",
final_prep: "Final preparation, confidence and calm",
exam_day: "Exam day music, peak performance state"
};
const stressAdaptations = {
low: "maintaining energy and focus",
medium: "balancing alertness with calm",
high: "stress reduction and anxiety management"
};
const prompt = `${examTypes[examType]}, ${studyPhases[studyPhase]}, ${stressAdaptations[stressLevel]}, academic performance enhancement`;
return await this.generateMusic(prompt, {
duration: 45,
examType: examType,
studyPhase: studyPhase,
stressManagement: stressLevel !== 'low'
});
}
async generateChildrensEducationalMusic(subject, ageGroup, activity) {
const ageGroupStyles = {
toddler: "Simple melodies, repetitive patterns, basic instruments",
preschool: "Playful and colorful, sing-along friendly, educational fun",
kindergarten: "Learning-ready music, alphabet and numbers integration",
elementary: "More complex but accessible, curriculum-supporting"
};
const subjectApproaches = {
numbers: "Counting songs, mathematical patterns in music",
letters: "Alphabet rhythms, phonics-supporting melodies",
colors: "Color-inspired musical tones, synesthetic learning",
shapes: "Geometric musical patterns, spatial awareness",
animals: "Animal sounds integration, nature-inspired melodies",
social_skills: "Cooperative music, sharing and friendship themes"
};
const activities = {
singing: "Vocal-focused, easy to sing along, memorable melodies",
dancing: "Movement-encouraging, rhythm-focused, physical engagement",
crafting: "Creative background music, artistic expression support",
story_time: "Narrative-supporting, imagination-enhancing",
quiet_time: "Calming and centering, rest and reflection"
};
const prompt = `Children's educational music, ${ageGroupStyles[ageGroup]}, ${subjectApproaches[subject]}, ${activities[activity]}, developmentally appropriate`;
return await this.generateMusic(prompt, {
duration: 10,
ageGroup: ageGroup,
subject: subject,
activity: activity,
childrens: true
});
}
}
// Supporting classes for educational music adaptation
class LearningStyleAdapter {
adaptForStyle(baseMusic, learningStyle) {
const adaptations = {
visual: { emphasis: 'harmony', complexity: 'low' },
auditory: { emphasis: 'melody', complexity: 'medium' },
kinesthetic: { emphasis: 'rhythm', complexity: 'variable' },
reading: { emphasis: 'ambient', complexity: 'minimal' }
};
return {
...baseMusic,
adaptation: adaptations[learningStyle]
};
}
}
class CognitiveLoadManager {
assessCognitiveLoad(task, complexity) {
const loadLevels = {
low: { musicComplexity: 'rich', volume: 'moderate' },
medium: { musicComplexity: 'moderate', volume: 'low' },
high: { musicComplexity: 'minimal', volume: 'very_low' }
};
return loadLevels[complexity] || loadLevels.medium;
}
}
// Usage examples
const eduMusic = new EducationalMusicSystem(API_KEY);
// Generate course introduction
const mathCourseIntro = await eduMusic.generateCourseIntro(
"math",
"high",
"teenagers"
);
// Generate study music for different tasks
const readingMusic = await eduMusic.generateStudyMusic(
"reading",
60,
"visual"
);
// Language learning music
const spanishListening = await eduMusic.generateLanguageLearningMusic(
"spanish",
"listening",
"intermediate"
);
// Exam preparation music
const finalExamPrep = await eduMusic.generateExamPreparationMusic(
"final",
"review",
"medium"
);
// Children's educational music
const preschoolNumbers = await eduMusic.generateChildrensEducationalMusic(
"numbers",
"preschool",
"singing"
);
class MusicVariationEngine {
constructor(apiKey) {
this.apiKey = apiKey;
this.variations = new Map();
}
async generateMusicVariations(basePrompt, variationTypes, count = 3) {
const variations = [];
for (let i = 0; i < count; i++) {
const variation = await this.createVariation(basePrompt, variationTypes, i);
variations.push(variation);
}
return variations;
}
async createVariation(basePrompt, types, index) {
const variationModifiers = this.getVariationModifiers(types, index);
const modifiedPrompt = `${basePrompt}, ${variationModifiers.join(', ')}`;
return await this.generateMusic(modifiedPrompt, {
variation: index + 1,
seed: Date.now() + index // Ensure uniqueness
});
}
getVariationModifiers(types, index) {
const modifierSets = {
tempo: ['slower tempo', 'faster tempo', 'varying tempo'],
instrumentation: ['piano focus', 'string emphasis', 'electronic elements'],
mood: ['more uplifting', 'more contemplative', 'more energetic'],
style: ['classical influence', 'modern style', 'fusion approach'],
complexity: ['simpler arrangement', 'more complex', 'minimalist approach']
};
return types.map(type => {
const modifiers = modifierSets[type];
return modifiers[index % modifiers.length];
});
}
async generateAdaptivePlaylist(context, duration, transitionStyle = 'smooth') {
const segments = this.planPlaylistSegments(context, duration);
const playlist = [];
for (let i = 0; i < segments.length; i++) {
const segment = segments[i];
const music = await this.generateSegment(segment);
if (i > 0) {
const transition = await this.generateTransition(
segments[i-1],
segment,
transitionStyle
);
playlist.push(transition);
}
playlist.push(music);
}
return {
playlist: playlist,
totalDuration: duration,
context: context
};
}
planPlaylistSegments(context, duration) {
// Smart segmentation based on context
const segmentLength = Math.min(Math.max(duration / 4, 30), 120);
const segmentCount = Math.ceil(duration / segmentLength);
return Array.from({ length: segmentCount }, (_, i) => ({
index: i,
duration: segmentLength,
intensity: this.calculateIntensity(i, segmentCount, context),
theme: this.selectTheme(i, segmentCount, context)
}));
}
calculateIntensity(index, total, context) {
if (context.structure === 'build') {
return (index + 1) / total; // Gradual build
} else if (context.structure === 'wave') {
return Math.sin((index / total) * Math.PI * 2) * 0.5 + 0.5; // Wave pattern
}
return 0.5; // Steady intensity
}
selectTheme(index, total, context) {
const themes = context.themes || ['main'];
return themes[index % themes.length];
}
}
// Usage examples
const variationEngine = new MusicVariationEngine(API_KEY);
// Generate variations of a base theme
const baseTheme = "Peaceful morning music with gentle piano";
const variations = await variationEngine.generateMusicVariations(
baseTheme,
['tempo', 'instrumentation', 'mood'],
5
);
// Generate adaptive playlist
const workoutPlaylist = await variationEngine.generateAdaptivePlaylist(
{
type: 'workout',
structure: 'build',
themes: ['warmup', 'intense', 'cooldown']
},
1800, // 30 minutes
'energetic'
);
class MusicCacheManager {
constructor() {
this.cache = new Map();
this.lru = new LRUCache(100); // Limit cache size
this.analytics = new MusicAnalytics();
}
generateCacheKey(prompt, options) {
const normalized = this.normalizePrompt(prompt);
const optionsKey = JSON.stringify(options, Object.keys(options).sort());
return `${normalized}:${optionsKey}`;
}
normalizePrompt(prompt) {
return prompt
.toLowerCase()
.replace(/[^\w\s]/g, '')
.replace(/\s+/g, ' ')
.trim();
}
async getCachedOrGenerate(prompt, options, generator) {
const cacheKey = this.generateCacheKey(prompt, options);
// Check cache first
if (this.cache.has(cacheKey)) {
this.analytics.recordCacheHit(cacheKey);
return {
...this.cache.get(cacheKey),
cached: true
};
}
// Generate new music
this.analytics.recordCacheMiss(cacheKey);
const result = await generator(prompt, options);
// Cache the result
this.cache.set(cacheKey, result);
this.lru.set(cacheKey, Date.now());
return {
...result,
cached: false
};
}
// Pre-generation for common patterns
async pregenerateCommonMusic() {
const commonPatterns = [
{ prompt: "Background music for videos", options: { duration: 60 } },
{ prompt: "Relaxing ambient music", options: { duration: 300 } },
{ prompt: "Upbeat electronic music", options: { duration: 120 } },
{ prompt: "Meditation music", options: { duration: 600 } },
{ prompt: "Corporate presentation background", options: { duration: 180 } }
];
const pregenerated = await Promise.all(
commonPatterns.map(pattern =>
this.getCachedOrGenerate(
pattern.prompt,
pattern.options,
this.generateMusic
)
)
);
console.log(`Pre-generated ${pregenerated.length} common music patterns`);
return pregenerated;
}
getCacheStats() {
return {
totalItems: this.cache.size,
hitRate: this.analytics.getHitRate(),
popularPatterns: this.analytics.getPopularPatterns()
};
}
}
class MusicAnalytics {
constructor() {
this.hits = new Map();
this.misses = new Map();
this.patterns = new Map();
}
recordCacheHit(key) {
this.hits.set(key, (this.hits.get(key) || 0) + 1);
this.updatePatternStats(key, 'hit');
}
recordCacheMiss(key) {
this.misses.set(key, (this.misses.get(key) || 0) + 1);
this.updatePatternStats(key, 'miss');
}
updatePatternStats(key, type) {
const pattern = key.split(':')[0]; // Extract prompt part
if (!this.patterns.has(pattern)) {
this.patterns.set(pattern, { hits: 0, misses: 0 });
}
this.patterns.get(pattern)[type === 'hit' ? 'hits' : 'misses']++;
}
getHitRate() {
const totalHits = Array.from(this.hits.values()).reduce((a, b) => a + b, 0);
const totalMisses = Array.from(this.misses.values()).reduce((a, b) => a + b, 0);
const total = totalHits + totalMisses;
return total > 0 ? (totalHits / total) * 100 : 0;
}
getPopularPatterns(limit = 10) {
return Array.from(this.patterns.entries())
.map(([pattern, stats]) => ({
pattern,
total: stats.hits + stats.misses,
hitRate: stats.hits / (stats.hits + stats.misses) * 100
}))
.sort((a, b) => b.total - a.total)
.slice(0, limit);
}
}
// Usage example
const cacheManager = new MusicCacheManager();
// Pre-generate common patterns for better performance
await cacheManager.pregenerateCommonMusic();
// Use cached generation
const backgroundMusic = await cacheManager.getCachedOrGenerate(
"Professional background music for corporate video",
{ duration: 90, style: "ambient" },
generateMusic
);
console.log('Cache stats:', cacheManager.getCacheStats());
class MusicAPIService {
constructor(config) {
this.apiKey = config.apiKey;
this.rateLimiter = new RateLimiter(config.rateLimit);
this.usage = new UsageTracker();
this.billing = new BillingManager(config.billing);
}
async createMusicForUser(userId, request) {
// Check user permissions and quota
await this.validateUserAccess(userId, request);
// Track usage for billing
const costEstimate = this.billing.estimateCost(request);
await this.usage.recordUsage(userId, costEstimate);
// Rate limiting
await this.rateLimiter.checkLimit(userId);
try {
const music = await this.generateMusic(request);
// Store in user's library
await this.storeMusicInLibrary(userId, music, request);
// Bill the user
await this.billing.processCharge(userId, costEstimate);
return music;
} catch (error) {
// Refund on failure
await this.billing.refundCharge(userId, costEstimate);
throw error;
}
}
async validateUserAccess(userId, request) {
const user = await this.getUser(userId);
if (!user.isActive) {
throw new Error('User account is not active');
}
const requiredCredits = this.billing.estimateCost(request);
if (user.credits < requiredCredits) {
throw new Error('Insufficient credits');
}
// Check subscription limits
const usage = await this.usage.getMonthlyUsage(userId);
const limits = this.getSubscriptionLimits(user.subscription);
if (usage.musicGenerated >= limits.monthlyGenerations) {
throw new Error('Monthly generation limit exceeded');
}
}
async storeMusicInLibrary(userId, music, request) {
const libraryEntry = {
userId: userId,
musicId: music.id,
prompt: request.prompt,
metadata: music.metadata,
createdAt: new Date(),
tags: this.extractTags(request),
public: request.makePublic || false
};
await this.database.musicLibrary.create(libraryEntry);
}
getSubscriptionLimits(subscription) {
const limits = {
free: { monthlyGenerations: 10, maxDuration: 60 },
basic: { monthlyGenerations: 100, maxDuration: 180 },
pro: { monthlyGenerations: 1000, maxDuration: 600 },
enterprise: { monthlyGenerations: -1, maxDuration: -1 } // Unlimited
};
return limits[subscription] || limits.free;
}
}
class UsageTracker {
async recordUsage(userId, cost) {
await this.database.usage.create({
userId: userId,
timestamp: new Date(),
credits: cost,
type: 'music_generation'
});
}
async getMonthlyUsage(userId) {
const startOfMonth = new Date();
startOfMonth.setDate(1);
startOfMonth.setHours(0, 0, 0, 0);
const usage = await this.database.usage.aggregate({
where: {
userId: userId,
timestamp: { gte: startOfMonth }
},
_sum: { credits: true },
_count: { id: true }
});
return {
creditsUsed: usage._sum.credits || 0,
musicGenerated: usage._count.id || 0
};
}
}
class BillingManager {
constructor(config) {
this.creditRates = config.creditRates;
this.stripe = require('stripe')(config.stripeKey);
}
estimateCost(request) {
const baseCost = 25; // Base credits for music generation
const durationMultiplier = Math.ceil(request.duration / 30);
const qualityMultiplier = request.quality === 'high' ? 1.5 : 1.0;
return Math.round(baseCost * durationMultiplier * qualityMultiplier);
}
async processCharge(userId, credits) {
const user = await this.getUser(userId);
if (user.credits >= credits) {
// Deduct from user's credit balance
await this.database.users.update({
where: { id: userId },
data: { credits: user.credits - credits }
});
} else {
throw new Error('Insufficient credits');
}
}
async refundCharge(userId, credits) {
await this.database.users.update({
where: { id: userId },
data: { credits: { increment: credits } }
});
}
}
// Usage in Express.js API
const express = require('express');
const app = express();
const musicService = new MusicAPIService({
apiKey: process.env.OMNI_API_KEY,
rateLimit: { requestsPerMinute: 10 },
billing: {
creditRates: { basic: 25, high: 38 },
stripeKey: process.env.STRIPE_SECRET_KEY
}
});
app.post('/api/music/generate', async (req, res) => {
try {
const { userId } = req.user; // From authentication middleware
const musicRequest = req.body;
const music = await musicService.createMusicForUser(userId, musicRequest);
res.json({
success: true,
music: music,
creditsUsed: musicService.billing.estimateCost(musicRequest)
});
} catch (error) {
res.status(400).json({
success: false,
error: error.message
});
}
});
The Ace-step Music API represents a paradigm shift in how we approach music creation across industries. From therapeutic applications that heal and restore, to educational tools that enhance learning, to entertainment platforms that inspire creativity – the possibilities are limitless.
Key takeaways from these real-world applications:
The applications explored in this guide represent just the beginning. As AI music generation technology continues to evolve, we can expect to see:
Whether you're building the next breakthrough app, creating content that moves people, or developing solutions that improve lives, the Ace-step Music API provides the foundation for innovation. Start with simple implementations, experiment with different approaches, and gradually build more sophisticated applications as you discover what's possible.
The future of music is not just about listening – it's about creating, adapting, and integrating music into every aspect of human experience. With AI-powered music generation, that future is now within reach.
Ready to compose the soundtrack to your next innovation? Start building with Ace-step Music API today and discover what's possible when creativity meets artificial intelligence.
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